So… this is a humble progress of the project I’m implementing using BJS 5 until May 5th. For now it just shows a little section of a terrain patch, but the end result is a bit more ambitious than that…
Although still quite simple, I like it XR mode.
So, progress is being slow as I already expected, because of daily work (I’m doing this in spare time only).
But here is something that with some imagination help resembles a planet from distance. =)
Edit: the above was bugged.
Here is how it should look at that point:
It is not just brute force displacement, it’s actually a quadtree and there is a lot going on already. I think that next update will come next week, when things will be way closer to something usable.
Quadtrees, huh? I’m interested to see what’s going to come out!
Yeah, let’s see if I manage to build this properly in a short amount of time.
There are a few challenges there, as the scale is really big, so I won’t make too many promises, but I’ll try. =)
Edit: the full source will be published when it reaches a reasonable stage, even if not fully finished.
Could not make a release yet, but here is a teaser:
That definitely makes me want to see MORE!