Let’s be honest, this is one of the best thing I saw since a while. You rock!
This is hypnotic !!! Great job !!!
Wow, this is very impressive!
Yeah, superb work @SvenFrankson !
Hi ! I’m back with a few improvements,
- Balls leaving the machine (wether due to a physic bug or by machine design) now collide with the pedestal, are sent through a hole, and propelled back into the machine. Live demo here Marble Run Simulator Viewer
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Reload on graphic quality change is now smoother, and can happen with minimal disturbance on physic : it allows to replace PBRMaterial with StandardMaterial and meshes with a low poly version on mobile.
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New TrackElement, a vertical UTurn Marble Run Simulator Viewer
Thanks for your interest ! Stay tuned for next week update with the largest machine I could think of
This is another level; I need to work harder
Hello there !
Weekly update for Marble Run Simulator
- Global update on the Machine editor. Beta testers seemed to have issues with the old system based on clickable arrows to move the pieces around. I estimated it was 80% due to their lack of skill, but nevermind, I made my 20% by implementing some magnet behavior, it feels more modern and work better on mobile.
- A new piece, the Screen. It’s a 2x2 screen, each time the marble passes in it, its state changes, allowing to draw things by putting multiple screen parts next to each other.
Live simple example here Marble Run Simulator Viewer
- A new machine, “Cable Management”. Serves as a stress test for the engine (I can’t render it in the highest quality setting on my RTX2070, yet) and a showcase for the previously mentionned “Screen” machine part.
If you’re not browsing on your phone, you may try it here Marble Run Simulator Viewer (at speed 1, it will take the marbles roughly 5 minutes to complete the picture ^^)
Thanks for your interest and have a nice day !
You know that this is insane in a good way right ???
This is crazy cool! I love your work man!
Holy sh*t! This is !!!
Hello there, here’s another weekly update for Marble Run Simulator
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All demos are now available on one page Marble Run Simulator Viewer
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Implementing a loading screen that works on low bandwidth network.
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Reworking the Tutorial, now with in-scene helpers
- Adding a new MachinePart, the Xylophone. 44 different notes so you can play any genre of music (as long as it only uses Xylophone)
Live demo of the Xylophone is here Marble Run Simulator Viewer
Thanks a lot for your interest and nice feedbacks Have a nice day !
This is so much fun!!
Hello BabylonJS !
Last week was mostly about tweaking the UI to make it work on mobile and in an iframe, so not much to show here for now
I’m working on a Video Tool, to capture viewpoints with a smooth transition in-between when doing videos of the machines. Here’s a first test :
I’ve also reworked the Graphic Quality scale.
I noticed many beta-testers (players selected at random on Poki.com) are struggling when rendering PBR Materials.
I guess it happens because they have no GPU or dedicated chip in the CPU ?
The annoying part is that I have no idea how to detect if a user have the hardware to use PBR Material.
I monitor the FPS, but a common case is to have 60fps stable using StandardMaterial, but 30fps stuttering using PBRMaterial.
If you have some idea to evaluate the user’s device abilities without having to make it struggle (it tends to make the player leave the game), I’d be happy to hear about it !
Thanks and have a nice day !
Hello fellow BabylonJS devs,
This week update is the official beta release of Marble Run Simulator on Poki !
Marble Run Simulator editor is now playable here https://poki.com/en/g/marble-run-simulator
It’s a beta release (soft-release in Poki terms), the objective is to gather player feedback before the official release in a few week / months.
Feel free to like it on Poki to increase my ranking
Thanks and have a nice day !
Amazing piece of software! The UI blends in perfectly.
I’ve just played the Fur Elise Xylophone level. I have to say, glad that Beethoven got deaf if he wasn’t dead by now
your tool kick ass mate! This is so good!
Hi everyone ! Quick update on Marble Run Simulator
It has reached more than 100 000 players this summer, with 4.1
Marble Run Simulator now features a Arcade Mode !
In this mode, player can increase the marble weight so it gains speed to pass obstacles.
Last preview version is available here on Poki
Thanks for you interest and have a nice day !
You rock my man!
WoW Totally deserved. One of the best concept, design and polished piece of gaming I have seen so far in BJS. Congrats and let us know when you reach 1mil
Hi there !
Quick update on Marble Run Simulator,
Players have been creating really great machines in Marble Run Simulator. Because there’s now around 1000 creations saved, I have not yet checked them all, but it’s a joy to see so many people understanding how to use the game to create stuff. I was not expected players to put so much efforts in it, they push the engine to its limits
In the preview version (see link below), a selection of the best player machines (and some of mines) can be found in the Community section of the main menu
Current preview version is available here on Poki,
It features
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A community page with a selection of the best player creation
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A rework of the Tutorials and onboarding
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An alternative “Calm” background
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Two more puzzles
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Updating to BabylonJS 7 (BabylonJS throws internal errors due to Gamepad and Mouse access in some rare cases, < 1%, I hope it has already been fixed this year, it would be a pain to investigate as I have no repro)
As always, thanks for you interest and have a nice day everyone !
Note : While I’m writing this, there’s 350 players playing Marble Run Simulator, which is insane ^^, feel free to join them ! If you build something cool let me know so I can add it to the Community listing