Hi group!
This weekend I decided to do a mini-game development marathon.
Apart from the fact that it is not yet feasible to use HAVOK on devices with iOS lower than version 16.4, I have achieved my goal.
Surely it has some bugs and as I have time I will improve it.
I hope you like it
https://viseni.com/taki/
----- EDIT -----
A quick workaround not so cool working without Physics usign MoveWithCollisions and DeltaTime.
This should be compatible with all devices (including crapping old Apple devices)
Also I would still like to improve the optimization.
https://viseni.com/taki2/
11 Likes
Ha, this is awesome 
Can you add some rockets and miniguns? 
When I was little we had this:

So I was very excited to see it implemented in Babylon.js
(Was wondering why physics is needed in a card game TBH)
And then I found out that itās not this game, but is still awesome!
Thanks for sharing
1 Like
Thanks sir!
What memories!
We played with cards, soccer, rope jump, hide-and-seekā¦
Now letās see who takes the children off the screen.
1 Like
ā NEW UPDATE ā
IĀ“ve decided to add some more objects and functions in the version without Physics.
I have also tried the wonderful Yuka library cc @labris, itĀ“s easy to implement, easy to understand and greatly simplifies the animation work.
I definitely recommend it to anyone who wants to improve the animation options in their apps.
https://viseni.com/taki2/
2 Likes
I love the music, so relaxing!
1 Like
Thank you so much @sebavan
These exercises are very useful to study and further develop the workflows between Unity - 3dsMax - BJS
Iām still impressed with the potential of BabylonJS
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@PirateJC do your thinggy with this one 
1 Like
Thanks @sebavan @PirateJC
The most complete demo is this one, Iām not using physics but itās compatible with all devices:
https://viseni.com/taki2/
2 Likes
@DRLeria - This is awesome! Are you on twitter? Happy to throw some love your way from the Babylon account!
1 Like
Hi @PirateJC!!
Yes, iĀ“m on Twitter but i donĀ“t use it too much.
Here itĀ“s my account
https://twitter.com/ViseniDesign
I really like the look, and itās fun to play. Some contact shadows or ambient occlusion (baked into the albedo map) would be an easy score if you have access to Arnold.
Thanks!
Thanks @rdurnin!
Iāve added baked lightmap just in the floor, maybe Iāll try to bake the buildings.
I avoid to use Real-time Ambient Occlusion to have the better performance in all devices
Done!
Baked Lightmaps in buildings and floor.
If IĀ“ve enough time, iĀ“ll try to improve the lighting design, now it has clearly gained a lot of quality.
Thanks for your suggestion!

https://viseni.com/taki2/
3 Likes
The game reminded me of āHey Taxi!ā, a game for the good old Commodore 64 
C64 Longplay - Space Taxi - YouTube