TAKI - Playing with HAVOK

Hi group!

This weekend I decided to do a mini-game development marathon.

Apart from the fact that it is not yet feasible to use HAVOK on devices with iOS lower than version 16.4, I have achieved my goal.

Surely it has some bugs and as I have time I will improve it.
I hope you like it

https://viseni.com/taki/

----- EDIT -----

A quick workaround not so cool working without Physics usign MoveWithCollisions and DeltaTime.
This should be compatible with all devices (including crapping old Apple devices)
Also I would still like to improve the optimization.

https://viseni.com/taki2/

11 Likes

Ha, this is awesome :slight_smile:

Can you add some rockets and miniguns? :crazy_face:

Of Course Sir! :vulcan_salute: :vulcan_salute: :vulcan_salute:

download

1 Like

When I was little we had this:
image

So I was very excited to see it implemented in Babylon.js :wink: (Was wondering why physics is needed in a card game TBH)

And then I found out that itā€™s not this game, but is still awesome!
Thanks for sharing

1 Like

Thanks sir!

What memories!
We played with cards, soccer, rope jump, hide-and-seekā€¦
Now letā€™s see who takes the children off the screen.

ā€” NEW UPDATE ā€”

IĀ“ve decided to add some more objects and functions in the version without Physics.

I have also tried the wonderful Yuka library cc @labris, itĀ“s easy to implement, easy to understand and greatly simplifies the animation work.

I definitely recommend it to anyone who wants to improve the animation options in their apps.

https://viseni.com/taki2/

2 Likes

Really good @DRLeria !!!

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I love the music, so relaxing!

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Old town jazzy :sunglasses::sunglasses::sunglasses: while crashing your Taki

Thank you so much @sebavan

These exercises are very useful to study and further develop the workflows between Unity - 3dsMax - BJS

Iā€™m still impressed with the potential of BabylonJS

@PirateJC do your thinggy with this one :slight_smile:

1 Like

Thanks @sebavan @PirateJC

The most complete demo is this one, Iā€™m not using physics but itā€™s compatible with all devices:

https://viseni.com/taki2/

@DRLeria - This is awesome! Are you on twitter? Happy to throw some love your way from the Babylon account!

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Hi @PirateJC!!

Yes, iĀ“m on Twitter but i donĀ“t use it too much.
Here itĀ“s my account

https://twitter.com/ViseniDesign

I really like the look, and itā€™s fun to play. Some contact shadows or ambient occlusion (baked into the albedo map) would be an easy score if you have access to Arnold.

Thanks!

Thanks @rdurnin!

Iā€™ve added baked lightmap just in the floor, maybe Iā€™ll try to bake the buildings.
I avoid to use Real-time Ambient Occlusion to have the better performance in all devices

Done!
Baked Lightmaps in buildings and floor.
If IĀ“ve enough time, iĀ“ll try to improve the lighting design, now it has clearly gained a lot of quality.
Thanks for your suggestion! :vulcan_salute: :vulcan_salute: :vulcan_salute:

https://viseni.com/taki2/

2 Likes

Nicely done.

1 Like

Engine sound could be improved ā€¦ :slight_smile:

Simulating an Entire Car Engine (yes, it makes noise) - YouTube

The game reminded me of ā€œHey Taxi!ā€, a game for the good old Commodore 64 :smiley:

C64 Longplay - Space Taxi - YouTube