Sounds like Patrick’s solution is the right one. But reminded me of a similar problem i was working on a while ago to load a mesh and then apply an existing skeleton (with animations) to it. Deltakosh helped me get it working. See thread here: Unexpected Skeleton/Bones from exported Blender file - #16 by Deltakosh. Starting at “So technically, you should be able to only change the skeleton property of your mesh”
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