[OPEN SOURCE] Multiplayer 3D RPG Using Colyseus

Hi,

A few updates,

  • I’ve been working on tweaking animations, and resolved some of them but there are still some small situations where animations get out of sync.
  • I’ve been also on performance, for example only updating UI on update (previously it would be updating on each gameloop).
  • Massive performance increase by removing BJS GUI for the nameplates and damages bubbles,

With all the above improvements, I can still have over 300+ entities with equipped items + nameplates at over 60fps per seconds.

Slow progress but progress is progress :slight_smile:

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