Refraction texture limit per scene?

I did a performance snapshot in Chrome and got:

The green timeline is the GPU timeline.

It seems quite alike (even if it’s not in the same context):

I don’t know why the GPU would suddenly run continuously a whole 150ms at a specific point of time, and then continue normally…

Maybe there are some new visible parts of the scene that are using textures not used until that point that are only uploaded to the GPU at this moment, because the driver defered the upload?

To test this scenario, you could try to remove all textures from your scene and see if this fixes it.