I think this thread may have some useful info: How weapon is attached to a rigged animation - #3 by gbz
Maybe mesh.computeWorldMatrix(true) needs to be called at the beginning of every registerBeforeRender?
I think this thread may have some useful info: How weapon is attached to a rigged animation - #3 by gbz
Maybe mesh.computeWorldMatrix(true) needs to be called at the beginning of every registerBeforeRender?