Hello again, Babyloniers.
I’ve been disconnected from the forum (and the world) for a while. Like always, I’ve been busy with a lot of work.
You know everyone is very crazy about AI, and that’s a good thing because it opens up opportunities for new projects.
Last week, I decided to return to one of my favorite hobbies: BJS.
So, I decided to develop one of those mini-games I love.
It’s a Tamagotchi-like game with very simple functions but a slightly peculiar story based on Robert, a survivor of the Nuclear War in 2031 (I hope I’m wrong)
GAME LINK
Robert´s Bunker - Nuclear Survival
The system is simple: three rooms. In each one, you can do a series of activities that will provide you with health, energy, work, hygiene, etc.
Obviously, Robert needs to work using his retro-computer with a quiz-like system to earn cryptos so he can feed himself with the food brought by the emergency services.
To liven up the game, there are also nuclear events that drastically decrease the number of points.
The key is logic and how the factors affect the character’s parameters.
It’s also important to maintain good habits regarding activities and schedules.
The 3D model is quite simple. I used some assets from Sketchfab, and characters and animations from ReadyPlayerMe.
Some models and lighting are baked to provide more realism.
In short, another mini-game developed in pure HTML, CS, and JS, without any framework.
When I have it a little more polished, I’ll make a GIT and share it with the community.
Here are some screenshots:
I hope you like it, and greetings to the community again.