Scifi Rogue - top down / 3rd person shooter game

Added a “health cube” in the first room of each level.

Now you have a more realistic chance of making it past level 2 :stuck_out_tongue:

This time did manual modeling and texturing, mostly based on this great tutorial

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Very nice!

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I want to see more synchronization of the character’s animation with the ground surface while walking. So that the speed is the same as the speed of the animation. Then there will be a better sense of impact and a sense of integrity. Please. :roll_eyes: I think this feeling is related to the fact that you don’t have strafe animations.

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Thanks, very good input :slight_smile:

Currently the animation setup for both the player character and enemies is super simple - it basically just blends between idle/walk/run based on your speed. A more complete animation blend graph with strafes and turns would make this look much better.

The animation is also done without root animation (which would ensure feet are always placed correctly on the ground). Would love to get this working properly, but need to figure out how to make this play well with physics.

Seems like a good topic for another little testing ground project :smiley:

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Very cool project. Thanks for sharing so I can see what is possible on mobile with Babylon

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Very cool project and nice to see some examples of higher fidelity rendering. I personally feel it is very possible to make some decent looking games with Babylonjs as long as you keep control of the number of meshes the engine has to traverse and keep those draw calls in check.

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