I just want you to tell the Babylon Team and You @PirateJC Thank you for this, to me BabylonJS in it evolution let me learn about how to read code from others, how to migrate as a library changes, how is to be in a comunity of devs, and how the 3D graphics work, learned about Blender and let me initate a whole Chapter of the Global GameJam on my local city in Venezuela.
Just listened episode 2. These podcasts are helpful for a solid community I think.
I don’t see harm in ditching backwards compatibility at some point giving appropriate preparation time to developers and explaining for which features.
I watched the two YouTube videos about the chronicles and it was pleasant to see @RaananW in the second video. Along time ago, he reported a bug in a little maze project I had created, I’ve never been able to figure out why he got the result he did. But it was nice to see him.
And the discussion about “backward compatibility” .made me smile. I posted my first project back in 2014 - and it still works using the script call “https://cdn.babylonjs.com/babylon.js” to start BJS. Works fine. For a person who is hardly a coding expert, I really appreciate that backwards compatibility
I was interested in @Deltakosh 's comments about three.js and Windows 95. I also looked at three.js back in 2014 along with babylon.js, and babylon.js seemed so much easier for me to work with - but I’m not a great coder and I’m still here As for those earlier versions of the Windows net browser, my and others experiences with VRML was basically avoid the Windows browser as it would crash regularly.
Glad you published on YouTube - I’m not into paying for Spotify etc.
I’m loving this podcast so far. It’s full of so much background information I wasn’t aware of. I really appreciate the work and thought that the core team pours into Babylon every day.
Thank you for this 4th podcast episode. I am actually in “the same” path that @gabrieljbaker mentioned. Very inspiring!
I also plan to create learning content related to coding mostly games from zero with visual aid ( code first approach). To do so I am planing to use my toy project that leverages a cloud IDE and runtime with the amazing BJS renderer and all the amazing debugging tools, nme and now nge.
@Deltakosh - “Some MAJOR photoshop skills here ;D” - …sure…
I finished listening to the podcast and some weird force took over me to do this, and the lack of skills to do it is quite noticeable , nothing weird coming out of an unemployed SE and not an artist. I am sorry to see you’ve abandoned your speed painting career on YT
Glad this made you smile. It made my day! I am glad to do something for someone doing so much for so many, even if it is just stealing a smile!