Hi,
I wanted to avoid manually copying the file, and I’d like to share this solution which worked for me:
1.: Call the following function in your scene initialization:
private async setupPhysics(scene: Scene) {
// locates the wasm file copied during build process
const havok = await HavokPhysics({
locateFile: (file) => {
return "assets/HavokPhysics.wasm"
}
});
const gravityVector: Vector3 = new Vector3(0, -9.81, 0);
const havokPlugin: HavokPlugin = new HavokPlugin(true, havok);
scene.enablePhysics(gravityVector, havokPlugin);
}
2.: Make the “HavokPhysics.wasm” file available by adding it to your Angular assets configuration:
"assets": [
// all your other assets
{
"glob": "HavokPhysics.wasm",
"input": "node_modules/@babylonjs/havok/lib/esm/",
"output": "assets/"
}
],
I hope this helps!
Cheers