Using FileInput to load glft+bin files

am trying to do this Load dropped files into AssetContainer but without the assetContainer.

So far I want to add each of my files (glft + bin) to the BABYLON.FilesInput.FilesToLoad but am unsure that format to save them as, just the event or using the FileReader() api and send them over as text or blob.

Then am hoping I can create the scene using BABYLON.FilesInput so I can render my model. instead of how I do it now