V7.19 vite build output changes

My hacky solution is to customize the location of my built files, this resolves filename collision.

rollupOptions:{
	output:{
		chunkFileNames:(c)=>{
			if (c.moduleIds[0].includes("@babylonjs/core/ShadersWGSL/")){
				return "wgsl/[name]-[hash].js";
			}
			if (c.moduleIds[0].includes("@babylonjs/core/Shaders/")){
				return "glsl/[name]-[hash].js";
			}
			return "[name]-[hash].js";
		}
	}
}

Not very robust, use at your own discretion or as a base for your own customization. Leaving it here for other vite users. Marking as solved, cheers!

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