First of all, congrats on the new release, I am really excited about so many new stuff, can’t wait to start playing with them. When I first started working with 3D on the web, after many hours of research I’ve decided to go with Babylon.js, mostly because I saw what a great community it has, and to this day I am promoting and believing that Babylon is and will be the best engine out there. And I believe this new release is once again proving that I chose it right.
Now, my question. I have an app that have feature to download a screenshot of the canvas (PNG). I would like to add a logo on the screen (2d image), and I would like to include that image in the screenshot download.
I know that I can use Babylon GUI to draw that image, but it’s drawn on separate canvas as I believe. Also, I have some ideas, but they seem complex to me, and I am interested if there is some easy, obvious solution to do this.
As you can see on Image, I have babylon scene drawn on the canvas. I want to add that logo on top, and when I use screenshot feature, I want to get both Babylon scene (model in the scene), and the logo on the downloaded PNG.