I am using Babylon GUI (Advanced dynamic Texture) and Babylon 3D GUI as well. In the attached screenshot, mesh with G as label is 3D gui and rest in dynamic texture.
As you can see 3D GUI is coming on the top of texture. I want to know is there a way if i can put 3D GUI behind the texture ? My requirement is to make Advance Dynamic texture at the top.
set the render camera on the 3D gui to the scene camera:
manager.utilityLayer.setRenderCamera(camera);
If you need to act on these cameras, detaching them or anything, make sure you call first ‘scene.activeCameras = [camera, bgcamera]’ and then call again ‘manager.utilityLayer.setRenderCamera(camera)’
Hope I didn’t forget any part . Let me know if anything…
I guess so. It’s just not very sexy (my apologies ). I was supposed to prepare a better version to be added to the deep-dive layer mask section of the doc but it looks like I didn’t do my homework
I hope it still has the content you are looking for (depite from looking uggly