The following video demonstrates the operational effect of the demo:
The online test link is:
Demo features include:
- Group navigation based on navigation mesh
- Ballistic simulation based on physics engine
- Simple AI control (vision, range calculation)
- Terrain affects unit movement speed and concealment level
- You can click the left mouse button to select units, and right-click to control movement individually
- Display of a large amount of text based on sprites
Perhaps two players can each program their own AI to control warships in a battle ![]()