Hello everyone,
Is it possible to use action manager to delete a mesh? The code below works. However, instead of scaling the mesh, I need for it to be deleted.
for (var i = 0; i < cloneArray.length; i++) {
cloneArray[i].actionManager = new BABYLON.ActionManager(scene);
foodArray.forEach((food) => {
cloneArray[i].actionManager.registerAction(new BABYLON.SetValueAction({
trigger: BABYLON.ActionManager.OnIntersectionEnterTrigger, parameter: food},
cloneArray[i], "scaling", new BABYLON.Vector3(2, 2, 2)));
});
}
