Important LINK for later.
It is SAMPLE GEO - PG - for GEOMETRY BUILDER
By, BOSS~Nas and Cmndr~Wingy.
Really good - because it is a TEMPLATE-GEO.
From old CHATS in the OLD FORUM …
I might ping :+1’s: for old time sake, lol.
Important LINK for later.
It is SAMPLE GEO - PG - for GEOMETRY BUILDER
By, BOSS~Nas and Cmndr~Wingy.
Really good - because it is a TEMPLATE-GEO.
From old CHATS in the OLD FORUM …
I might ping :+1’s: for old time sake, lol.
finaly you are first geometryBuilder user :)))
you now can read builder code
some advance sample
http://editor.5kb.me/#70147
https://www.babylonjs-playground.com/#G44L79#9
Yes! Like it very much… GB is brilliant.
I look forward to learning it better… at the point of understanding the Template and UI today.
Nice Halfpipe!
Ok @nasimiasl, member SUCCESS!
QUESTION: how to make EDIT and see changes?
Also - I hope to not edit your work… accidentally CUT HOUSE IN HALF!!!
Here are the buttons locally, are they different than in the videos?
I found the “edit” tooltip… like tooltips!
As much as we all enjoy your SUPER advanced work…
Q: What is a good simple example - that ppl could ADD - to ~GB: GETTING STARTED GUIDE?
Hmm, how about…
4 SIDED Egyptian PYRAMID??? - !!!
In the SAND???
Obelisks?
CHALLENGE: EGYPTIAN PYRAMID… or AZTEC whatever.
Here goes…
~DEEP-DIVE:
GOAL: how to build 4-SIDED PYRAMID with OBELISKs (extra~credit)?
which is the best (beginner) challenge for Geometry Builder?
Thanks! Can’t see how to create or edit (yet)…
code using part 1 :
//define a GeometryBuilder
var CreatorName= function (op) {
var builder = function (setting , geo) {
} ;
return new BABYLONX.Geometry(GB.GeometryBase(op, builder, op.custom));
};
//make a geometry
var geo= sandDunes({ seg: 100, x: x, z: y, scale: 200, h: 5, nsScale: 10 });
//make mesh
var mesh = geo(scene) ;
code definition
GB = GeometryBuilder
var vertexIndex = GB.PushVertex( geo , { x:[pos x] ,y:[pos y], z:[pos z] } );
geo.uvs.push( [ uv x ] , [ uv y ] );
GB.MakeFace (geo , [ point index | point array] , op );
http://editor.5kb.me/#70156
please read this full and if you have any question about this let me know
how add more and manage uvs
Ok, diving in… EXCELLENT!
NOTE: “Make Geometry from Builder default button” was the missing piece for me.
Bird gets it now…
Replicating…
GB is… FUN!!!
Look behind you - Dust Devil like a snake on a sin wave through Nas Desert!
And a DustFactory().
What? No for the dustFactory…
QUESTION - how would you build the middle spiral of BABYLON.TWISTER???
How about: animated over-rotation of an alpha-ribbon at about 0.5 on the extrude twist… or something different?
Just getting started!
you make a lot challenge love that
Thanks Nas,
At the point where I can start to understand the NOISE.
…in the builder template. And it will be a few months before vertex and fragment shaders.
Will do in GB.
It is inspiring.
PolyRubber - a Ribbon with EXPAND, on all sides, using 10~Key~Ctrl.
Stretchy, VERT~TRANSFORM on the 10~Key.
@Necips wait what? can you explain that more, my mind just blew up.
where did you get that info from?
We dream in 3D. An animated, episodic, sonic and cinematic experience… #THE3DWEB.