Now it’s not advanced or anything (especially around the shader part – or rather lack thereof!), even a bit noobish when compared to some projects showcased here, but I have spent so much time on procederal server-side generation that… heh
I plan on trying to take this thing as far as I can. I also try to write some stuff…
Anyway hopefully you enjoy it and I do of course welcome feedback.
Do you have a github repo somewhere by any chance? I wonder how you render the galaxy background when exploring the star map, that’s something I am trying to do as well but I am not sure how to handle it
That was a really interesting read! I will probably take some ideas when I get around to rework the star map in Cosmos Journeyer (if that’s okay of course).
Also do you plan on releasing some kind of API for your server side generation? It is very impressive!
Thanks!: is it you from Belgium or around?
API… err not at the moment… I’m busy enough consuming it internally But maybe one day… plus it’s ab-so-lu-te-ly not finished, and still very much “en chantier”.
My son studied at Howest University of Applied Sciences (Cyber Security Professional) in Bruges. Unfortunatelly I didn’t have the oportunity to visit Bruges but I saw this movie:
I’ve only been to Paris once. The first day we went to visit a place (I can’t recall its name nor the famous American actor who raced up there, it was uphill and there was a church or something). We got off the subway and found ourselves in a middle of a fight between like 50 black bros and the police. Throwing rocks and the police replied with smoke grenades. My wife and me in the middle on the street. F*ck me dead! What a warm welcome to the city
But the city paid its debts the next day. There was only 5 minutes waiting time at Eiffel Tower and Disneyland was totally empty, the weather was very good, so we enjoyed our stay a lot!
just pushed a few minor changes:
. stars are now smaller (Question of taste, but I prefer them this way – make the universe feel bigger)
. LOD range is now 3/7
. some extra eye candy (hopefully not too expensive in terms of perfs) as galactic background/shape