GPU Meshed Voxel Data Questions
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1
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38
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March 10, 2025
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Differences in PBR Material Behavior Between Babylon 5 and 7
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8
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79
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February 18, 2025
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New Environment Texture Goodness
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3
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116
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February 10, 2025
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ShadowOnlyMaterial doesn't work on GLB mesh with ReactBabylon.JS?
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7
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51
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February 6, 2025
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Fake lighting on unlit materials
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6
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76
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January 11, 2025
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What is the latest HDRI lighting workflow for now (BabylonJS v7.4)?
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2
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43
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January 7, 2025
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Babylon scene appears OK on PC but black in Quest browser
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30
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1099
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January 6, 2025
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Exclude shadow from lights
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2
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31
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December 20, 2024
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Light probes support?
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2
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35
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December 22, 2024
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glTF Material/Camera/Lights Animations
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11
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188
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December 10, 2024
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Babylonjs equivalent to Three.js LightFormer?
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9
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128
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December 5, 2024
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IES light profile support
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11
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1020
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December 5, 2024
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Building AreaLights in BabylonJS (Paid)
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9
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602
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December 4, 2024
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IES lights not working
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10
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538
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December 4, 2024
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Electric guitar and Jewelry Configurators 3D
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13
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327
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November 5, 2024
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Looking for someone to develop a Glitter shader effect
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28
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2683
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October 23, 2024
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Volumetric Spot Light (not scattering !)
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9
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360
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October 22, 2024
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Environment setup for 3D configurator
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2
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52
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October 21, 2024
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Why do the meshes looks darker than in the original scene after imported
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14
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89
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October 14, 2024
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Realistic Driving / Drift Sim Preview
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2
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193
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October 8, 2024
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Question regarding PBRRougnessMetallic node and normal map
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2
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16
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October 3, 2024
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New infinite plane light type
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3
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47
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October 2, 2024
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Reflection quality with low res environment HDR
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21
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104
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October 1, 2024
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Wrong material.diffuseColor when using StandardMaterial
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3
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29
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September 24, 2024
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HighlightLayer not working for AbstractMesh
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2
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704
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August 13, 2024
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Env loaded but not working?
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8
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40
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September 14, 2024
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Adjust scene HDR lighting with intensity vs exposure
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4
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37
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September 14, 2024
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Babylon doesn't import lights
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2
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40
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September 11, 2024
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Small deviations in pixel values in BabylonJs for .hdr or .env compare to source file
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4
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46
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September 3, 2024
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Toggle shadow light disabled will make InstancedMesh invisible
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2
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34
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August 28, 2024
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