Hello,

I’m trying to learn how I can move an arc rotate camera to align perpendicularly to a rotated plane normal.

https://www.babylonjs-playground.com/#Y6W087#150

Something like:

camera → | Rotated Mesh Plane

I’ve tried to calculate the angles between the plane face and camera direction but never seem to get the correct result after the transformation. Guessing I’ve taken a wrong turn somewhere?

I’ve added a playground above. Thanks in advance for any help/guidance