An endless procedurally generated carpet of pictures on Babylon.js!

In the first version, I did a procedural generation of striped images.

Endless procedural image generation (Version 0 - Procedural generation of different pictures along the line) | Babylon.js Playground

In the second version, I generated random images in XZ coordinates as the camera moved.

Endless procedural image generation (Version 1 - procedural generation of different images based on XZ coordinates) | Babylon.js Playground

In the third version, I made the generation of images randomly glued on top of each other.

Endless procedural image generation (Version 2 - Inconsistent generation by XZ coordinates as the camera moves) | Babylon.js Playground

In the fourth version, I generated random images from chunks using XZ coordinates.

Endless procedural image generation (Version 3 - generated identical images by chunks in XZ coordinates) | Babylon.js Playground

In the fifth version, I generated different images by chunks in XZ coordinates within LOD, deleting the previous chunks

Endless procedural image generation (Version 4 - General’s version within LOD with deletion of previous chunks) | Babylon.js Playground

In the fifth version, I generated different sets of images based on chunks in XZ coordinates

Endless procedural image generation (Version 5 - Generating different sets of images in different chunks) | Babylon.js Playground

In the sixth version, I generated images with different sizes based on chunks in XZ coordinates.

Endless procedural image generation (Version 6 - Generating different image sizes sets of images in different chunks) | Babylon.js Playground

A version with sets of different images in a line of X with different image sizes.

Endless procedural image generation (Version 7 - A version with sets of different images in a line of X with different) | Babylon.js Playground

FINALLY! A version with different sets of tiles of different image sizes.

Endless procedural image generation (Version 8 - A version with different sets of tiles of different image sizes) | Babylon.js Playground

All that remains is to make a version with different sets of tiles of different sizes with a seed so that the same set of random tiles is always generated.

Endless procedural image generation (version 9 - Version with different sets of tiles of different sizes with SEED) | Babylon.js Playground