syuilo
1
Using a ClusteredLightContainer in a scene that contains materials with anisotropy enabled results in the following error:
FRAGMENT SHADER ERROR: 0:863: ‘clearcoatOut’ : undeclared identifier
The same error occurs whether I use WebGL2 or WebGPU.
minimum repro: Babylon.js Playground
I apologize if this is a known issue or limitation.
Thank you for this great framework!
1 Like
Thanks for reporting, it’s a bug, here’s the fix:
2 Likes
syuilo
3
Thank you for the quick fix. I’m looking forward to the release!