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About the Bugs category
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1
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2200
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December 7, 2018
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Uncaught error on GLB export with Draco Compression
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2
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7
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January 27, 2026
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Some PGs are broken
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15
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97
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January 26, 2026
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ClusteredLighting breaks library materials
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1
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28
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January 26, 2026
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WaterMaterial breaks when using on imported glb mesh
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2
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21
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January 24, 2026
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Multiple gltf characters serialization and loading bug
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8
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130
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January 23, 2026
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Disposing and recreating a GreasedLineMaterial
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1
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21
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January 22, 2026
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Gaussian Splat mesh is not rendered on iOS
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17
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96
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January 22, 2026
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GLTF / GLB export will fail on nodes with non-string name
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5
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58
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January 21, 2026
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Blend not working in latest build
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5
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51
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January 20, 2026
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GUI Editor: Elements always moving on their own and cannot Ctrl + Z undo
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3
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66
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January 20, 2026
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Incorrect diffuse irradiance spherical harmonics when using R11G11B10F format
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2
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33
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January 17, 2026
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Multiple animations are controlled simultaneously
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4
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64
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January 16, 2026
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The Babylon version (8.46.1) is not incrementing correctly
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5
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61
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January 16, 2026
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PointerDragBehavior constantly updates WorldMatrix
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6
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55
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January 15, 2026
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Sandbox: error loading splat file
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2
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29
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January 15, 2026
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Exporting to GLTF in new version causing an error on importing from Blender
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9
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147
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January 14, 2026
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Vector3 serialization, deserialization bug
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9
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58
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January 13, 2026
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Web Audio API error related
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37
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206
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January 13, 2026
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onNewMeshAdd executes repeatedly for the same mesh
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5
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47
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January 8, 2026
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Error using TAA and RotationGizmo
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4
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51
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January 6, 2026
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Gaussian Splat mesh flips on Y after applying scaling
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4
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46
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January 6, 2026
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Load ply fails with apple sharp model
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6
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35
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January 5, 2026
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Shader fails to compile due to unresolved identifier `areaLightsLTC1Sampler`
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9
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50
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December 31, 2025
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Loading a CubeTexture with cubemaps produces black skybox/specular
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11
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557
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December 31, 2025
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Playground menu (three bars) disappears at certain width ranges
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3
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56
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December 30, 2025
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Uncaught SecurityError: Failed to read the 'sessionStorage' property from 'Window'
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4
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45
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December 30, 2025
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The tree shaking optimization has failed in @babylonjs/core
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7
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98
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December 29, 2025
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Calling clearCachedData on a transparent mesh will cause an error
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1
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23
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December 29, 2025
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Setting light.shadowOrthoScale to 0 will cause banded abnormal shadows
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1
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21
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December 29, 2025
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