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About the Bugs category
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0
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2277
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December 7, 2018
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A shadow map rendered by hand skips casters another one already drew with the same render id
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2
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43
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October 28, 2026
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Glb useRightHandedSystem rotationQuaternion
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13
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176
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October 28, 2026
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Clustered lighting + Sheen: `computeClusteredLighting` uses out-of-scope `normalW` (WGSL compile error / GLSL error)
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2
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44
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October 27, 2026
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Inspector WebGPU GPU Frame Time at 0
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10
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218
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October 27, 2026
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Directional-light shadows vanish with useReverseDepthBuffer when shadowFrustumSize is set (fixed-frustum projection never swaps near/far)
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2
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34
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October 26, 2026
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WebGPU: after a device loss the scene stays black (meshes keep their old index/vertex buffers), follow-up to #18962
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2
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35
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October 26, 2026
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Babylon LITE not working inside Android WebView
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23
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449
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October 26, 2026
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Material plugins: only the last-added plugin's MATERIALPLUGIN_n define reaches the effect key, so materials with different plugin sets can share one shader program
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2
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41
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October 25, 2026
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WebGPU non-compatibility mode: thinInstanceSetBuffer on a WGSL ShaderMaterial mesh leaves a stale render bundle ("used in submit while destroyed")
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1
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37
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October 25, 2026
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HtmlTexture with default settings is blank on Chrome 157, where 156 draws it through the SVG fallback (157 is on early Stable now, Stable November 3)
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1
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31
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October 25, 2026
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FBX Loader: Out of Memory when importing Mixamo animation (v9.31.3 / v9.32.0)
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2
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62
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October 25, 2026
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MirrorTexture.dispose() never removes its imageProcessing observer (leaks the texture and everything it references)
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5
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76
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October 22, 2026
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webGPU painting textures as black (FireFox)
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7
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219
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October 19, 2026
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WebGPU: default depth setup z-fights noticeably more than WebGL2; reversed Z fixes it. Worth making it the default?
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5
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80
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October 19, 2026
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10x loading time for opening of gui editor when useSmallestIdeal=true
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1
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57
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October 19, 2026
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Depth peeling OIT renders nothing on NVIDIA + ANGLE (OpenGL ES backend): `oitDepthSampler` is sampled at lowp/fp16 precision
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2
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68
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October 19, 2026
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[webGPU] Created a RawTexture2DArray and only accessed the mip 0 layer
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3
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57
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October 19, 2026
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WebGPU: the bind group cache keeps entries for disposed meshes and textures forever (also after engine.dispose())
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24
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467
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October 19, 2026
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Asset Container does not dispose of its observer
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0
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34
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October 13, 2026
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Material.freeze() breaks shape animation
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6
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90
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October 12, 2026
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GPUParticleSystem leaves instance attribute divisors bound → following post-process renders black
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4
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79
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October 6, 2026
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RectAreaLight not working with includedOnlyMeshes / excludedMeshes
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1
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43
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October 5, 2026
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[Lite] How do you scale a mesh in place?
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4
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71
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October 5, 2026
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BooleanGeometryBlock throws "same number of properties" when one input has a second UV set (since 8.49.7)
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3
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61
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October 1, 2026
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ArcRotateCamera processes its movement twice per frame since 9.12.1 (inertia squared, less rotation)
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2
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71
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September 28, 2026
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The Draco compression option in the Babylon exporter is disabled
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4
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120
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September 23, 2026
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Atmosphere addon attaches its PBR material plugin to materials in other engines/scenes
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3
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87
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September 22, 2026
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StandardMaterial: needDepthPrePass writes whole-quad depth when transparencyMode = MATERIAL_ALPHATEST
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1
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50
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September 22, 2026
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[Bug] WebGPU: CascadedShadowGenerator with PCF QUALITY_LOW generates invalid WGSL (missing shadowTexture argument)
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3
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66
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September 17, 2026
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