About the Bugs category
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1
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605
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December 7, 2018
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Max2Babylon KHR_texture_transform with Offset -2,2?
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2
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10
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January 25, 2021
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Billboard issue when using attachToBone and positional offset
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3
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24
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January 25, 2021
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VRM Pose Demo in documentation has a bug
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8
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42
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January 25, 2021
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Screenshot results in bad DOF
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4
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37
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January 25, 2021
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Babylon.js documentation not loading
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1
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18
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January 25, 2021
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SpriteManager multiple dispose on same SpriteManager
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3
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21
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January 25, 2021
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Getting different material color in different devices
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1
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23
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January 25, 2021
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Weird color artifacts w color grading
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2
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25
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January 25, 2021
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Highlighted ground submeshes becomes black
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2
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21
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January 24, 2021
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Missing default value for `generateMipMaps` in dynamic texture constructor
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2
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26
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January 24, 2021
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BabylonJS doesn't seem to respect uiScene.clearColor
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4
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36
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January 24, 2021
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Behaviour of computeWorldMatrix() is confusing for nodes with parents
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3
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32
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January 22, 2021
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Disposing scene.meshes leaving last meshes?
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6
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20
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January 22, 2021
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Spatial audio is reversed with useRightHandedSystem
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3
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54
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January 22, 2021
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Bug In GLTF Animation Export
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2
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19
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January 22, 2021
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Internal collision system acting weird after calling mesh.dispose()
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5
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47
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January 22, 2021
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RopeImpostor with ExtrudeShape error
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8
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34
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January 22, 2021
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Rotating while teleporting inconsistent across browsers
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10
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54
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January 22, 2021
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New PlaneRotationGizmo performance issues
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12
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116
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January 22, 2021
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SSAO Switch Camera Bug?
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4
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25
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January 22, 2021
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SPS / NodeMaterial Disappearing on Cam Movement
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3
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12
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January 21, 2021
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RGB values are broken in new BabylonVersion
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10
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53
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January 21, 2021
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this.position.addToRef is not a function
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6
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27
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January 21, 2021
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Morph Targets broken in sandbox.babylonjs.com
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6
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38
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January 20, 2021
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Render Wireframe over Mesh broken with parenting
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4
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21
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January 20, 2021
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Sandbox - camera.radius, zoom in/out bug
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1
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12
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January 20, 2021
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freezeActiveMeshes doesn't work with layermask
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6
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26
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January 20, 2021
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Missing PG cloning meshes with different materials
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4
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32
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January 20, 2021
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Wheel zoom no longer working
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5
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70
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January 19, 2021
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