I am looking for a good metaball example done in Babylon. Do you know of any such PGs?
this examples are close to the solution:
Mesh merging is too slow if you need motion in your scene
You can’t avoid dealing with shaders if you need speed…
Thanks @Necips .
Here is a realy cool one made with shader and marching cubes in three.js.
It should not be difficult to extract the essential functions.
This is very helpful @Necips . Have a great day!