So I am not sure is this possible. On the other hand it might be really simple but I cannot see it.
What I would like to achieve is this.
I want to have canvas element over the full screen height and width (so 100% both). OK got that
I want to be able to orbit around the mesh properly (so the target is in the center of the mesh) OK got that.
But I would like to be able to have mesh anywhere on the canvas (so anywhere on the screen, see image). But wherever it is I want rotations to behave the same way (so target is still in the center of the mesh, and I rotate around that mesh).
Okay. Thank you. But that’s not my issue I believe.
As I said, I want to be able to move box around the whole canvas (change position), but whenever I click to rotate I want it to rotate as if target is in the center of the mesh.
At the moment, when I change position of the mesh, it still stays in the center of the screen (which is understandable of course), but I want it to be positioned let’s say all the way to the left of the canvas (screen)