First let me explain the behavior,
When the camera is under or on top of mesh. Like a satellite to be on north pole or sud pole, and then you drag the mouse to the right or left, the floor rotate on himself.
But I want to know if there is a way to use the ArcRotateCamera but instead of just rotate on himself the camera will rotate around the mesh.
I want to do something like this playground:https://www.babylonjs-playground.com/#K4UGI8#9
But with moving the camera and not changing the rotation of the mesh.