I did export the cube from blender that is loaded at the start of the program to a *.babylon file and want to load this file with the AssetsManager.
I am able to load the file with the SceneLoader.Append function but not with the AssetsManager.
This is a PG to the described issue: Babylon.js Playground
If I use the SceneLoader (from line 34) everything works fine. The interesting part is that there seems to be no error while loading. At least the error callbacks get not called.
Am I doing someting wrong?