To me it appears that the issue is not related to unlocked
, but to the fact that your BABYLON.Engine.audioEngine
itself is undefined
Maybe this topic might help ?
I’ve never used directly the BABYLON.Engine.audioEngine
to be honest, and I don’t know if it’s supposed to be created by default…
if(!BABYLON.Engine.audioEngine){
BABYLON.Engine.audioEngine = BABYLON.Engine.AudioEngineFactory();
}
This works, but maybe it’s not meant to be created manually, I don’t know
++
Tricotou