Hey all,
I’ve noticed this phenomenon in different deployments as well, and I just don’t have the immediate knowledge to understand what is going on specifically and how to fix it. We have embedded a canvas into a webpage, and everything seems to work, except the model quality just isn’t the same as Sandbox. What kind of black magic is Sandbox doing to make things look so much better even at distance?
The aliasing found in the default Babylon.js Viewer is quite visible, in particular to the spoke almost completely falling out. In comparison, Sandbox displays them near perfect even at the same camera distance from the object.
I understand sandbox does not have FXAA turned on by default, so I don’t want to just flip that switch, and say “oh that looks better”. Is there something deeper or parameters that must be set to achieve Sandbox results?
Viewer Snippet taken from example docs:
<html>
<head>
<title>Babylon.js Viewer - Display a 3D model</title>
<script src="https://preview.babylonjs.com/viewer/babylon.viewer.js"></script>
</head>
<body>
<babylon model="asset.glb" templates.main.params.fill-screen="true"></babylon>
</body>
</html>
Thanks for any assistance!
Cheers.