BABYLON.SceneLoader.LoadAssetContainerAsync on serverside

Hi,
I’m trying to load an asset container from an uploaded file on the server.
But, it’s not possible to use File object, Blob and objectUrl in Node.js.

So, do you have any ideas to load file from directly server memory?

thank you!

const engine = new BABYLON.NullEngine();
const scene = new BABYLON.Scene(engine);
const assetContainer = await BABYLON.SceneLoader.LoadAssetContainerAsync(req.file, '', scene);
{
  fieldname: 'file',
  originalname: 'Example.glb',
  encoding: '7bit',
  mimetype: 'application/octet-stream',
  buffer: <Buffer 67 6c 54 46 02 00 00 00 d4 c8 71 00 58 2b 02 00 4a 53 4f 4e 7b 22 61 73 73 65 74 22 3a 7b 22 67 65 6e 65 72 61 74 6f 72 22 3a 22 42 61 62 79 6c 6f 6e ... 7456930 more bytes>,
  size: 7456980
}

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Loading Any File Type | Babylon.js Documentation this should help