Babylon With React Functional Component

Hello Dear Community!
I am using babylonJs in my react functional component . the old version was using class component and everything was perfect. but now it’s time to add the updates so I need to make it a functional component . but I am facing now an issue during the new implementation . actually I have an array of data that must be imported . so my loop is in the ‘OnSceneReady’
Problem : the scene keeps re-rendering every second !

 sceneStates?.data?.forEach((item, index) => {
      let importName = item.shape.obj_path?.split("/shapes/").pop();
      let importId = item.id;
      AddCharacterToScene(importName, importId, item, scene, "get", index);
    });

And this the addCharacterToScene function

const AddCharacterToScene = (
  instanceName,
  instanceId,
  instance,
  scene,
  type,
  indexOfShape
) => {
  BABYLON.SceneLoader.ImportMesh(
    "",
    `BLOB-URL`,
    instanceName,
    scene,
    (meshes) => {
      // var root = new BABYLON.Mesh(`pivot`, scene);
      var root = new BABYLON.TransformNode("root");

      meshes.forEach((mesh) => {
        // leave meshes already parented to maintain model hierarchy:
        if (!mesh.parent) {
          mesh.parent = root;
          mesh.name = instanceId;
          mesh.checkCollisions = true;
        }
      });

      root.name = instanceId;

      let rootChildren = root.getChildren();
      let rootLength = rootChildren.length;

      rootChildren.map((item) => {
        item.name = root.name;

        editClickedMesh(item);
      });

      rootChildren[rootLength - 1].isVisible = !instance.is_face_hidden;

      root.position.z = instance.position_z;
      root.position.x = instance.position_x;

      root.scaling = new BABYLON.Vector3(
        instance.scale_x,
        instance.scale_y,
        instance.scale_z
      );

      root.rotation.y = instance.angle;

      attachOwnPointerDragBehavior(root, instanceId);

      addLabel(root, instance.label ? instance.label : "");

      addToMeshArray(root);
    }
  );
};

Any Suggestions will be very appreciated, And Please if there is any clear documentation of an exemplary implementation of babylonJs with react functional component

Thank You

brianzinn/react-babylonjs: React for Babylon 3D engine (github.com) uses functional style on the examples