That’s it, except that the doc is a bit misleading, it is not vertex but bone: we store a matrix per bone, not per vertex (that would be way too much!):
const textureSize = (boneCount + 1) * 4 * 4 * frameCount;
That’s it, except that the doc is a bit misleading, it is not vertex but bone: we store a matrix per bone, not per vertex (that would be way too much!):
const textureSize = (boneCount + 1) * 4 * 4 * frameCount;