I do not understand the “automatic” part. I did not change anything.
I am just starting to work on the MH Blender plugin today. I refreshed my repo with changes from others, did the install of the plug-in & enabled it. Now that the vertical tabs are removed from down the side, I cannot for the life of me figure out where it is. Blender 2.80 can be frustrating.
For @JCPalmer : Here is an image from Blender 2.80 of the result from import of an mhx2 file from MH - has all the clothes (colored R,B,G), the armature and the origin for all objects at 0,0,0.
The white mesh is what I get with the networking/link only the body mesh bits, which are not in the same place as the mhx2 import though the origin is still 0,0,0. Note no armature or clothes.
That is the main custom properties panel on the “World” tab. Also custom properties for each mesh, material, light, & camera. The tab is the same, tooltipped “Object Data”, but the Icon changes based on type.
I have tried the built in gltf exporter in blender and this plugin . But I cannot get armature animations (skeletons) to play . Does anyone have a simple index.html that loads up a gltf or .babylon or .glb file and plays a skeleton animation? Could you upload a zip to this thread?
Here is my example which plays fine in the babylon playground (glb) - blender_simple_armature.zip (145.9 KB)
I get this error when exporting from blender 2.80 using exporter 6.0.12
ERROR: ‘Context’ object has no attribute ‘depsgraph’
What could be wrong here?
This is in the step of multimaterial processing. File where the error comes from:
/blender/2.80/scripts/addons/babylon_js/mesh.py", line 170, in init mesh = bpyMesh.to_mesh(bpy.context.depsgraph, True)