when i export meshes from blender 2.8 using the 2.8 exporter of babylon to babylon format, it works really great, all perfect.
It also works perfect when I combine say a few meshes that use the same material, all perfect.
Where I am finding a challenge is in the following case:
say I have a mesh, but then I also have 4 text objects and a couple of cubes. I convert all of them to meshes, and then I merge them all using the join function of blender, so they all become one mesh.
When I now export this one single mesh, something weird happens with the material unfortunately. It just bakes the material wrong and it all appears black in babylon.
I have tried to just assign the same material to all of them, but mmm still the problem happens anyway. It seems to be something about those extra text meshes, when I get rid of them it all works well.
If I combine a number of similar meshes I have no problems, Interestingly once in the past I did this text meshes thing and I didnt have the problem, not sure whats the issue in this specific case
if you have any tip about this issue let me know