I’ve been using v. 6.2.3 and trying to exclude an object from exporting. I used the 4 toggle buttons in Blender, yet no matter what I select, the resulting .babylon file size remains the same. Yes, the object appear to be hidden in the viewport, but it it’s still in the .babylon file!
Surely enough, when I put this piece of code:
if (meshes[i].id === "hull") console.log(meshes[i]);,
the mesh is there.
I have read this, but it does not seem to work.
Is it possible to exclude an object from exporting without physically deleting it from the Blender scene?
Is it possible to hide an object in Blender without affecting its appearance in Babylon? This last one is quite important, as it’s really annoying having to remember to keep changing multiple objects’ visibility in Blender.
I suppose this question is mostly for @JCPalmer as he is the maestro of Blender -> Babylon
(and Happy New Year!)