I have reverted those changes, it still does not work.
The only way I can see this working is by overriding the TargetCamera._checkInputs
method and setting cameraDirection.y = 0
also here:
I have reverted those changes, it still does not work.
The only way I can see this working is by overriding the TargetCamera._checkInputs
method and setting cameraDirection.y = 0
also here:
wrong link?
http://localhost:1338/Playground/index-local.html#DS6VQD
Yes sorry:
thank you that fixed it.