Pressing 'down' or 'up' has mesh go 'up' either way + ground collision appears to be prematurely detected
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2
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20
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May 29, 2025
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If there are multiple colliders, which mesh becomes `collidedMesh`?
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11
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61
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May 28, 2025
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[SOLVED] Multiple calls to "moveWithCollisions" in one frame breaks on the second call
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4
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40
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May 19, 2025
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[implemented] Suggestion: moveWithCollisions() - option for no sliding
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10
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101
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May 16, 2025
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Playground - Basic character-controller - stands still on sloped ground
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0
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35
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May 16, 2025
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Is there any point in using ellipsoids for Instances in terms of performance?
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3
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33
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January 13, 2025
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Moving a hollow container with meshes inside with enabled physics
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4
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51
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July 15, 2024
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Incorrect number of triangle points on collision _testTriangle
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6
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52
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June 6, 2024
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Vector3 movement not working for me
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12
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243
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January 3, 2024
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Collisions on Flipped Normals
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14
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948
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September 5, 2023
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What would be the best way/proper way od moving a sprite from A to B?
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1
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365
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September 1, 2023
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Need to enable collision without enabling physics impostor
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2
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394
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September 1, 2023
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FreeCamera-UniversalCamera FPS movement behaviour
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1
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422
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August 4, 2023
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ArcRotateCamera is sliding on collisions
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4
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492
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July 11, 2023
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Simple Demo Mini Tutorial for "Newbies" - Player moving (MoveWithCollisions)
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15
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1832
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May 21, 2023
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