I’m not sure if I understand the situation entirely, but perhaps this is a use case for Use Multi-Views - Babylon.js Documentation?
Or RenderTargetTexture as mentioned in this question: Use what a camera sees as a texture
I’m not sure if I understand the situation entirely, but perhaps this is a use case for Use Multi-Views - Babylon.js Documentation?
Or RenderTargetTexture as mentioned in this question: Use what a camera sees as a texture