I want a skybox to optionally not show a reflection texture. Disabling it is not an option, because then the
scene.clearColor shows & it does not play with image processing. If you do not supply a texture to
scene.createDefaultSkybox(), it throws an error.
Disposing the texture, then setting the reflectionTexture member of the material to null & assigning an emissiveColor, just results in a mix of the reflection & emissive.
Is this because if the reflection texture is null the scene’s is used?