Can't get skull rotator (playground) to work with GLTF model

The meshes loaded from a .gltf file use the rotationQuaternion property instead of rotation.

If you want to switch to using rotation instead, use:

scene.getMeshByName("Cube").rotationQuaternion = null;

By default, your camera is far from your object, that’s why it appears small on the screen.

You can use scene.createDefaultCamera(true, true, true); in the ImportMesh callback to set a camera that will display your mesh with a good size on the screen.

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