Rotation of an imported mesh

Hello there,

i have a very simple question but for the life of me i can’t figure it out why it isn’t working.

I have a couple of meshes that i want to import via a GLTF file. Then i want to get all of them to rotate but it nothing moves.

Here’s my playground file:

Thanks for your help!

.gltf-files use rotationQuaternion-property. So you cannot rotate by rotation-property.

Example PG:

Docs:

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Thank you!