That’s beautiful, like it’s breathing.
I’m using the grid as if they were coordinates on a map, so it’s important that they don’t stretch. Is there anyway to redraw the ground as if it’s maxHeight had been set at a higher value from the outset?
Left: ground at maxHeight 200;
Right: ground scaled to 15x
You can see that with scaling the y, it’s stretching the ground up versus redrawing with a different maxHeight of course.
Ah k. Got it.
I’ll give it a try with dynamic resize using yscale and then “save” by creating another mesh with new size (assuming i can map yscale to maxHeight approximately).