i’m using plane , rectangle and text like that :
const plane = BABYLON.Mesh.CreatePlane(“text”, 50, scene);
const advancedTexturetext = GUI.AdvancedDynamicTexture.CreateForMesh(plane, toNumbers(this.width)[0], toNumbers(this.height)[0]);
const rectangle = new GUI.Rectangle();
advancedTexturetext.addControl(rectangle);
const text = new GUI.TextBlock();
any help please for change plane height at runtime ?