Change the imported model name or id after SceneLoader.AppendAsync to the scene

I don’t see the problem if they all have the same id since all of them are inside their corresponding functions. Here is PG which shows how to transform root node of each model - https://playground.babylonjs.com/#U2KKMK#1
If you still need to rename them for some reasons - here is the solution: Renaming "__root__" for positioning - #3 by bluopp

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