Coding question: reducing draw calls of multiple instanced objects

Project looks impressive. Hope you succeed in getting the performance you want whichever method you use :slightly_smiling_face:

Unless you have already tried these they may be worth a read

https://doc.babylonjs.com/how_to/solid_particles#sps-management
https://doc.babylonjs.com/how_to/optimizing_your_scene

Also I see you have 40 meshes in the SPS scene are you building just one SPS?

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