I’m starting to try out physic enabled scenes, and I picked cannon for this. But when I tried it out on a playground, part of the mesh seemed to fall through the ground.
What bugs me is that this playground comes from the documentation. Specifically, the one called “Loading A Mesh And Colliders From A File” at this anchor :
This playground from the documentation works just fine, but it’s using AmmoJS instead of Cannon. So I swapped to cannon and suddenly the mesh goes through the ground.
Here is the modified playground with the bugged collider. The only difference should be there is an ArcRotateCamera for easier navigation and CannonJS plugin instead of AmmoJS.
Any idea what causes this ? Is this expected behaviour ?