Colliders under physicsRoot

Glad you found a solution!

I find working with a physics engine a very holistic thing (whether with or without babylon). I try, I try to understand why it doesn’t work, and I fix it somehow :slight_smile:

Just letting you know - I will spend a day next week running tests on compound meshes with all 3 supported engines, to make sure everything works as expected.

Thank you @RaananW
You rock big time!

Yes, that’s pretty much my whole approach to life in general :smiley: :smiley:

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