Composable body parts with skeleton and animations

I think we’ve all been there… Best way to use additive animations effectively - #12 by Panuchka

Is there a reason why you need to chop off the head, arms and legs? I’ve been trying to get a following workflow myself:

  • Model the character
  • Rig the character (I’ve now used autorig pro)
  • Parent the model to the rig
  • Add 10000 animations from Mixamo to the rig using autorig pro retargetting
  • Export glb

The only thing I haven’t figured out is in the thread that I posted… But I hope it will be a bit silver bulletish solution, at least for my problems. We will see :smiley: The main takeaway is that I store the skeleton and the animations and the mesh itself in single file. I do also have clothing, and separated body parts that can be chopped off if they are under clothing and not seen :slight_smile: