in my project I am creating a scene with several meshes. All of 3D Data for generating of these meshes comes from a json file. In this file theres additional information for every mesh: Name, Description, Number…
Now I want to implement an object ( a list, a dictionary or whatever ) that stores this information for all meshes and is kind of linked to the meshes. If I click on a mesh, the information of this mesh, that is stored in the object, should be displayed. (I already know some ways to display the information)
What I already did is to attach the information of every mesh to the mesh itself during the creating of the mesh. therefore I used “mesh.name =…” and “mesh.discription =…” . But this seems not to be the best way to do it.
Do you have any ideas, how I can do it in a nicer way? Is it possible to use an extra object like I mentioned above?